Gnome desktop environment running on top of X11 windowing system Targeting Apple Silicon with IL2CPP scripting backend requires macOS Catalina 10.15.4 and Xcode 12.2 or newer. Hardware vendor officially supported drivers.įor development: IL2CPP scripting backend requires Visual Studio 2015 with C++ Tools component or later and Windows 10+ SDK.įor development: Windows 10+ (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10+ SDK.įor development: IL2CPP scripting backend requires Xcode. X64 architecture with SSE2 instruction set support. X86, 圆4 architecture with SSE2 instruction set support, ARM, ARM64.Īpple Silicon, 圆4 architecture with SSE2. X86, 圆4 architecture with SSE2 instruction set support. Windows 7 (SP1+), Windows 10 and Windows 11 Universal Windows Platform An IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. For specific requirements on any additional platform specific software needed, please refer to the developer documentation on the platform holders website, or contact your platform representative directly for further information.įor specific system requirements of the Unity editor, refer to the version of Unity you are using on the Unity downloads page. To build on console platforms, only Windows versions of Unity are supported. For development: Android SDK (10/API 29), Android NDK (r21d) and OpenJDK, which are installed by default with Unity Hub.įor development and debugging: see the Apple documentation on XCode support.įor App Store submission: see Apple’s submission guidelines for the required Xcode version.įor information on PlayStation 4 (including PS VR), Playstation 5, Xbox Series S|X and Nintendo Switch refer to the Console section on the multiplatform page. With the exception of Android for Chrome OS, Android within a container or emulator is not supported. Hardware must be running Android OS natively. Supported hardware devices must meet or exceed Google’s Android Compatibility Definition ( Version 9.0) limited to the following Device Types: Note: OpenGL ES 2.0 support is deprecated. Actual performance and rendering quality may vary depending on the complexity of your project.Ĭustomized versions of Android must include all supported Google standard APIs.ĪRMv7 with Neon Support (32-bit) or ARM64 This section lists the minimum requirements to build and run the Unity Player.
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